Lehtonen, M. J., Harviainen, J. T. Designing with and for clans. Design Management Review, 27(3), pp. 20-26, ISSN 1948-7169. Doi: 10.1111/drev.12033
Abstract
Clash Royale, a highly successful mobile game, and its developer Supercell use player communities – clans – as design tools. It’s a precarious balance; player communities may yield massive amounts of data, but it’s up to the developer to build design management practices to ensure the uniqueness of the offering.